In Copper Country, each player takes on the role of a unique mining company and competes to produce the most copper before its all gone! To produce copper, players hire miners to work mine sites. Your miners productivity is measured in shifts. Each shift, you reveal one card from the top of the production deck, then choose an outcome by playing capital card resources from your hand, placing your miner at risk, or both! Stake your claim by building company houses to increase your miners loyalty and safety. Expand your mining empire by building shaft houses and hoist houses to increase your copper production. When a player produces copper, the byproduct - poor rock - is removed from the industry track and dumped onto the mine site, reducing shifts nearby for all players. As players remove more poor rock from the industry track, local businesses open their doors, historical events occur and Copper Country enters new eras of production. The game ends when the last poor rock is dumped onto a mine site, depleting Copper Countrys mineral wealth. The winner is the player who has produced the most copper.