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Rs 12500 Rs 2934
Rs 2350 Rs 1500
Rs 484 Rs 1834
Rs 1450 Rs 3558
Rs 2800 Rs 1500
Rs 99 Rs 699
|Model Name/Number||: 100SF|
|Warranty Available||: No Warranty|
|Duration||: 10 Days|
Games are a matter of taste! The perceived value of a game depends greatly on the individual preferences of those who play it. Some players prefer games of luck; others prefer games of tactics; still others enjoy communicating with fellow players. Then there are those who like games based on reaction, manual skills, or memory, etc. But whether a game is considered good or of little appeal does not depend entirely on personal preferences. There are also objective criteria that must be considered:
Any new game must be original. It has to possess elements that have never—or at least not in this particular combination—been part of a game before.
The more a game makes its players want to play again, the better the game. An important aspect of this is the course the game takes should be as different as possible each time it is played. A game lacking this quality will soon become boring. A good game will be as exciting each time it's played as it was the first time.
A game should be rich in surprises. Repetition in sequence, progress, and events should be strictly avoided.
At the start of the game, every player should have an equal chance of winning. In particular, the first player should have neither an advantage nor a disadvantage over the rest of the field.
A similar rule applies to the end of a game. Every player must have at least a theoretical possibility of winning until the very end. This possibility might be infinitesimal, but it must be present.
A game loses its appeal if, at any stage, a player who no longer has any hope of winning can somehow determine the winner. This problem arises primarily in strategy games.
All players should be involved in the game until it's almost over. No one should be eliminated until the very end.
Nothing kills players' interest as easily as long periods of inactivity while they wait their turns. Chess provides a useful counter-example: a player can use the waiting time to plan his or her next move.
Any game that is not based on chance must give players the opportunity to affect its progress and direction. Nothing is more boring for a player than the feeling that he or she is being "played by the game" instead of the other way round. A good game should be challenging.
The title, theme, format, and graphics of a game must give a unified impression.
Durability, functionality, and the visual appeal of the materials contribute greatly to the perceived value of a game.
|Maximum Retail Price (inclusive of all taxes)||: Rs.1828|