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Learn 3Ds Max for Architectural Visualization Bundle Course Pack on 5 DVDs

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Learn 3Ds Max for Architectural Visualization Bundle Course Pack on 5 DVDs

Learn 3Ds Max for Architectural Visualization Bundle Course Pack on 5 DVDs Learn 3Ds Max for Architectural Visualization Bundle Course Pack on 5 DVDs Easy learning DVDs Product Id : 72772832
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Learn 3Ds Max for Architectural Visualization Bundle Course Pack on 5 DVDs

Learn Creating And Rendering Exterior Visualizations in 3ds Max Video Tutorial DVD 




Duration: 7 hrs. 10 min.
Required Software: 3ds Max 2012, V-Ray 2.20.03, Photoshop CS5

In this 3ds Max tutorial we will learn about creating interior visualizations from start to finish. Throughout these lessons we will focus on creating an exterior visualization. We will go through several different stages including modeling and preparing vegitation models like grass and trees so we can use them in our scene as proxy. We also go through lighting, texturing and post-production when you will learn couple of techniques about how to make our renders looks better and more appealing.
 
01 - Introduction and project overview.flv
02 - Building Modeling Part 1.
 03 - Building Modeling Part 2.
 04 - Modeling Grass.
 05 - Making Materials for Grass.
 06 - Distributing Grass around building.
 07 - Modeling Tree.
 08 - Preparing Materials For Scene.
 09 - Adding Lights.
 10 - Render Setup.
 11 - Making Final Adjustments in Photoshop.

Rendering Exteriors in 3ds Max

Introduction 3m 52s
Welcome 55s
What you should know before watching this course 24s
Using the exercise files 2m 33s

1. Creating Exterior Materials 43m 37s
Assessing the design possibilities 4m 3s
Forming paint colors and sheen levels 7m 15s
Making brick and concrete sparkle 4m 7s
Adding subtle detail to wood and siding 8m 50s
Polishing metals 8m 13s
Adding luster to glasses 4m 33s
Converting foliage materials for mental ray 6m 36s

2. Rendering in Daylight 25m 9s
Creating the Daylight system and positioning the sun 4m 23s
Softening the sun and shadows 4m 46s
Adjusting the Photographic Exposure for stylized imagery 5m 56s
Lighting using HDR imagery in the Daylight system 5m 48s
Adding extra lights for glossy surfaces 4m 16s

3. Lighting Night and Dusk Shots 26m 30s
Using the Daylight system for sunsets 3m 18s
Casting light from exterior fixtures 8m 13s
Lighting interior spaces for night 7m 14s
Adjusting luminous and lit surfaces 4m 7s
Fine-tuning the Photographic Exposure 3m 38s

4. Adjusting Rendering Settings 20m 35s
Rendering and optimizing rendering 4m 49s
Fine-tuning Final Gather for speed 4m 49s
Pushing Global Illumination values for visual impact 4m 47s
Stylizing the bounced lighting 6m 10s

5. Lighting and Rendering Additional Passes for Compositing 32m 24s
Creating an ambient-occlusion override material 5m 56s
Creating an ambient-occlusion rendering pass with custom materials 8m 33s
Lighting a custom specular pass for sparkle 7m 15s
Setting up custom masks for compositing flexibility 6m 51s
Rendering the image passes 3m 49s

6. Compositing and Post Effects in Nuke 39m 12s
Importing the imagery and arranging the layers 3m 28s
Setting blending modes and adjusting opacity 3m 13s
Fine-tuning color using rendered masks 5m 57s
Adding depth of field 6m 47s
Putting on the final polish with glinting highlights and glow 5m 1s
Adding quick clouds and sky 10m 14s
Rendering the composited images 4m 32s

7. Compositing and Post Effects in After Effects 31m 25s
Importing the imagery and arranging the layers 2m 49s
Setting blending modes and adjusting opacity 3m 28s
Fine-tuning color using rendered masks 5m 47s
Adding depth of field 5m 19s
Putting on the final polish with glinting highlights and glow 3m 56s
Adding quick clouds and sky 6m 9s
Rendering the composited animation 3m 15s
Rendered movies 42s
Conclusion 42s
Next steps 42s

Learn Advanced Optimized Architectural Visualization in 3ds Max and V-Ray 







3ds Max 2012, V-Ray | 
Duration : 5h 48m | Project Files Included

Level : Advanced Level


Lessons in this tutorial     


  • 1 Introduction and project01:13
  • 2 Site texturing10:09
  • 3 Creating the site reflection textureFree with Demo11:08
  • 4 Importing images into AutoCAD 07:06
  • 5 Drafting contours and buildings in AutoCAD09:08
  • 6 Importing AutoCAD files to 3ds Max07:16
  • 7 Terrain creation12:10
  • 8 Terrain mesh division and site textures09:02
  • 9 Greeble city creation04:57
  • 10 Extracting textures for the facade of the city08:17
  • 11 Texturing the city model07:03
  • 12 Preparing Architectural AutoCAD plans08:03
  • 13 Importing AutoCAD plans into 3ds Max07:32
  • 14 Updating linked plans04:32
  • 15 Modeling organic outlines using splines13:18
  • 16 Extruding splines07:04
  • 17 Modeling the tower facades11:06
  • 18 Modeling slabs and balustrades11:07
  • 19 Creating more slabs, balustrades, and columns08:48
  • 20 Modeling columns and lift cores04:19
  • 21 Organic modeling of the stadium support11:37
  • 22 Modeling the stadium seating10:53
  • 23 Editing the seating model08:07
  • 24 Editing the tower and seating connection06:00
  • 25 Organic modeling of the stadium shell10:48
  • 26 Editing the top roof slab10:37
  • 27 Modifying floor slabs and adding stadium details12:21
  • 28 Editing ground terrain for grass and plants11:05
  • 29 Creating proxy and billboard plants09:07
  • 30 Scattering plants and importing proxies into the model10:49
  • 31 Modeling pavilions using nurms09:54
  • 32 Texturing the glass facade10:59
  • 33 Texturing the building interiors11:19
  • 34 Texturing the balustrades08:26
  • 35 Summing up the texturing09:19
  • 36 Render settings for draft views13:06
  • 37 Getting the final image11:47
  • 38 Photoshop workflow and conclusion09:27

Learn Creating Five Architecture Facades in 3ds Max and V-Ray Video training DVD 




Duration : 5h 52m
Video Lessons : 40
Project Files : Included

Lessons in this tutorial  
   
1 Introduction and project overview 01:27

2 Importing CAD design plans and content overview 07:24

3 Rotating CAD plans and starting the context model 05:58

4 Modeling the sidewalks and plantersFree with Demo 09:59

5 Modeling the road markings and entrance steps 10:51

6 Modeling the base geometry of the first facade 09:40

7 Editing the base geometry for the square and round windows 09:07

8 Modeling the profiled banding and decorative columns 11:13

9 Modeling the windows 10:49

10 Editing the facade with window openings and side walls10:21

11 Using XRef scenes and introduction to the second facade 04:56

12 Starting the modeling of slabs and outer walls for the second facade 05:56

13 Modeling the front face of the off-shutter concrete wall for the second facade 09:59

14 Modeling the back face and side edge of the off-shutter concrete wall 06:46

15 Modeling detailed glass balustrades and shutters 11:15

16 Different methods for modeling shutters 05:25

17 Modeling the shutter rails from existing geometry 06:42

18 Animating the shutters 05:44

19 Modeling the glazing using one object 09:46

20 Modeling the roof slab and editing the existing facade parts 11:24

21 In-depth introduction to the third facade 04:40

22 Using import, merge and modeling the organic walls of the third facade 10:04

23 Adding openings and detail to the organic walls of the third facade 10:38

24 Modifying the smooth and sharp edges of the organic walls 11:15

25 Modeling extensions and connections to the organic walls 11:46

26 Editing the floor slabs to include planters on the third facade 11:46

27 Editing the balustrades and slabs on the third facade 06:21

28 Modeling and growing ivy plants in real time off the slab edges 08:57

29 Modeling a low poly ivy plant using a textured edit poly 06:57

30 Creating a proxy of the ivy plant 09:23

31 Learning when to use a proxy and how to save out to separate files 05:04

32 Texturing the first facade using optimized V-Ray materials and UVW map 11:09

33 Shortcuts to texturing the second facade 07:13

34 Editing textures and tips for texturing grouped objects 08:17

35 Texturing the context and adding more proxy plants 08:45

36 Using XRef scenes and initial camera and lighting settings 11:05

37 Setting up render settings and first test renders 09:16

38 Managing reflections with precision using textured objects 08:43

39 Environment and background settings in V-Ray 12:33

40 Post-production in Photoshop using custom backgrounds and overlays 14:17

Project files Included

Learn Modeling Interiors in 3ds Max Video Training DVD 




Duration : 6 hours

41 Video Lessons
 Project Files :  Included


1 Project Overview  00:43

2 Building the walls of the room  07:49

3 Adding windowsFree with Demo10:05

4 Building the front door  05:37

5 Creating the vaulted ceiling  04:59

6 Adding the floor and ceiling05:09

7 Adding trim along the ceiling and floor 05:33

8 Building the stairway 07:21

9 Cutting out the elevated doorway 06:49

10 Adding a television to the front wall 05:20

11 Starting the large shelf along the front 06:53

12 Finishing the shelf 08:23

13 Creating and positioning recessed lighting 05:34

14 Building the window coverings 14:41

15 Finishing the window coverings 04:44

16 Starting on the sofa 11:06

17 Refining the sofa 13:27

18 Finishing the sofa 11:55

19 Adding legs to the sofa 06:37

20 Modeling the coffee table 09:30

21 Completing the coffee table 04:38

22 Starting the fireplace 08:32

23 Refining the fireplace 07:17

24 Finishing the fireplace 09:39

25 Beginning the chair model 07:06

26 Refining the chairs05:02

27 Completing the chairs 11:54

28 Adding pillows to the chairs and sofa 08:31

29 Building the wall art and shelves with splines 10:58

30 Adding small plants near the steps 08:37

31 Building the large plant 08:38 

32 Creating wall art using Section splines 05:28

33 Building the mesh sculpture 07:20

34 Modeling the AV component 09:29

35 Building the overhead light fixture 07:49

36 Modeling the track lighting 13:37

37 Modeling the floor lamp 11:13

38 Adding the handrail 04:19

39 Adding a knob to the door 04:14

40 Building the picture frames 05:15

41 Adding area rugs 09:39

Project files Included

Learn V-Ray 2.0 for 3ds Max Video Training DVD








 Duration : 05h 11m

  Language: English 

 DESCRIPTION:

Introduction

1. Getting Ready to Render with V-Ray
2. Critical V-Ray Concepts
3. Key Lighting Tools
4. Global Illumination
5. The V-Ray Materials
6. Quality Control with Image Sampling
7. The Physical Workflow
8. V-Ray's Effects Tools
9. Using Render Elements
10. V-Ray RT
Bonus Course
Intruduction Of Rendering

Key Feature

Brand :   Easy learning DVDs

Educational CD Specificaton

Ideal Course :   Engineering

Media Specifications

Subject :   Architecture

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